void BossDefeat() { switch (SceneManager.GetActiveScene().name) { case "Stage1": gameObject.AddComponent <DogBossDefeatScript>().Stagenum = 1; break; case "Stage2": gameObject.AddComponent <DogBossDefeatScript>().Stagenum = 2; break; case "Stage3": gameObject.AddComponent <DogBossDefeatScript>().Stagenum = 3; break; case "StageDeath": gameObject.AddComponent <DogBossDefeatScript>().Stagenum = 4; break; } //BGM Change audioScript.Ending(); }