void OnAnimatorIK() { bool AnimatePhysics = Anim.updateMode == AnimatorUpdateMode.AnimatePhysics; DeltaTime = AnimatePhysics ? Time.fixedDeltaTime : Time.deltaTime; if (ActiveAbility) { ActiveAbility.OnAbilityIK(); } }
void OnAnimatorIK() { bool AnimatePhysics = Anim.updateMode == AnimatorUpdateMode.AnimatePhysics; DeltaTime = AnimatePhysics ? Time.fixedDeltaTime : Time.deltaTime; if (ActiveAbility) { ActiveAbility.OnAbilityIK(); } }