/// <summary>Called to release the Main Attack (Ex release the Arrow on the Bow, the Melee Atack)</summary> public virtual void MainAttackReleased() { if (IsWeaponActive) { ActiveAbility.MainAttackReleased(); ActiveWeapon.MainAttack = false; } }
/// <summary>Called to release the Main Attack (Ex release the Arrow on the Bow, the Melee Atack)</summary> public virtual void MainAttackReleased() { if (IsWeaponActive) { ActiveAbility.MainAttackReleased(); ActiveWeapon.MainAttack = false; } }