void LateUpdate() { if (!Active) { return; //Skip if Lock Combat is On } if (IsWeaponActive) { ActiveAbility.LateUpdateAbility(); //If there's an Active Ability do the Late Ability thingy } }
void LateUpdate() { if (LockCombat) { return; //Skip if Lock Combat is On } if (ActiveAbility) { ActiveAbility.LateUpdateAbility(); //If there's an Active Ability do the Late Ability thingy } if (IsInCombatMode) { Anim.SetInteger(Hash.IDInt, -1); //Remove the IntID so the attack while } }