示例#1
0
    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <DistanceLevelSkillAction>();

        return(self);
    }
示例#2
0
    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <SetBloodBarAction>();

        return(self);
    }
示例#3
0
    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <SetCurrentTargetAction>();

        return(self);
    }
示例#4
0
    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <DecoratorNot>();

        return(self);
    }
示例#5
0
    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <ValueSetCondition>();

        return(self);
    }
示例#6
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    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <AINodeSel>();

        return(self);
    }
示例#7
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    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <TrapOnStandByAction>();

        return(self);
    }
示例#8
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    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <TrapOnContinueDamageAction>();

        return(self);
    }
示例#9
0
    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <ForwardToAction>();

        return(self);
    }
示例#10
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    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <BreakStaminaAction>();

        return(self);
    }