Example #1
0
    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <DistanceLevelSkillAction>();

        return(self);
    }
Example #2
0
    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <SetBloodBarAction>();

        return(self);
    }
Example #3
0
    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <SetCurrentTargetAction>();

        return(self);
    }
Example #4
0
    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <DecoratorNot>();

        return(self);
    }
Example #5
0
    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <ValueSetCondition>();

        return(self);
    }
Example #6
0
    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <AINodeSel>();

        return(self);
    }
Example #7
0
    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <TrapOnStandByAction>();

        return(self);
    }
Example #8
0
    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <TrapOnContinueDamageAction>();

        return(self);
    }
Example #9
0
    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <ForwardToAction>();

        return(self);
    }
Example #10
0
    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <BreakStaminaAction>();

        return(self);
    }