예제 #1
0
    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <DistanceLevelSkillAction>();

        return(self);
    }
예제 #2
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    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <SetBloodBarAction>();

        return(self);
    }
예제 #3
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    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <SetCurrentTargetAction>();

        return(self);
    }
예제 #4
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    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <DecoratorNot>();

        return(self);
    }
예제 #5
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    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <ValueSetCondition>();

        return(self);
    }
예제 #6
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    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <AINodeSel>();

        return(self);
    }
예제 #7
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    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <TrapOnStandByAction>();

        return(self);
    }
예제 #8
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    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <TrapOnContinueDamageAction>();

        return(self);
    }
예제 #9
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    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <ForwardToAction>();

        return(self);
    }
예제 #10
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    static public AINode GetInstance()
    {
        AINode self = AINodeManager.CreateAINode <BreakStaminaAction>();

        return(self);
    }