static public AINode GetInstance() { AINode self = AINodeManager.CreateAINode <DistanceLevelSkillAction>(); return(self); }
static public AINode GetInstance() { AINode self = AINodeManager.CreateAINode <SetBloodBarAction>(); return(self); }
static public AINode GetInstance() { AINode self = AINodeManager.CreateAINode <SetCurrentTargetAction>(); return(self); }
static public AINode GetInstance() { AINode self = AINodeManager.CreateAINode <DecoratorNot>(); return(self); }
static public AINode GetInstance() { AINode self = AINodeManager.CreateAINode <ValueSetCondition>(); return(self); }
static public AINode GetInstance() { AINode self = AINodeManager.CreateAINode <AINodeSel>(); return(self); }
static public AINode GetInstance() { AINode self = AINodeManager.CreateAINode <TrapOnStandByAction>(); return(self); }
static public AINode GetInstance() { AINode self = AINodeManager.CreateAINode <TrapOnContinueDamageAction>(); return(self); }
static public AINode GetInstance() { AINode self = AINodeManager.CreateAINode <ForwardToAction>(); return(self); }
static public AINode GetInstance() { AINode self = AINodeManager.CreateAINode <BreakStaminaAction>(); return(self); }