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C# (CSharp) AICharacter.SetTarget示例
编程语言:
C# (CSharp)
类/类型:
AICharacter
方法/功能:
SetTarget
hotexamples.com的示例:
1
C# (CSharp) AICharacter.SetTarget - 已找到1个示例
。这些是从开源项目中提取的最受好评的
AICharacter.SetTarget
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
GetNavMeshController(6)
GetAIData(6)
RandomPointCircle(4)
takeDamage(3)
GetAIState(3)
DummyCharacter(2)
getEntity(2)
SetAIState(2)
ModifyHP(2)
GetDistanceToTarget(2)
AddGoal(2)
Knows(2)
Die(2)
SetMovenet(1)
AssignParents(1)
RandomPointConstantPath(1)
Reset(1)
ResetAllTriggers(1)
ResetStun(1)
Revive(1)
AssessQuality(1)
SetAnimation(1)
SetChaseStateViaFieldOfView(1)
SetNewState(1)
PredictDirection(1)
SetTarget(1)
SetUpperBodyAngleX(1)
SpawnBullet(1)
Stop(1)
Aggro(1)
getItemAimDirection(1)
getItemAimPosition(1)
isCharacterEnemy(1)
setKeysPressed(1)
RandomNavHemisphereTowardTarget(1)
Disable(1)
DisplayOrder(1)
GetGunAttachCount(1)
Enable(1)
FindPointAlongPath(1)
Dance(1)
ChooseWhatToEat(1)
GetBodyPositionWithWorld(1)
GetComponent(1)
GetDamage(1)
ChangeFollowStatus(1)
GetGun(1)
ChangeCurrentAction(1)
OnExitZone(1)
GetUpperBodyDirection(1)
常用方法
GetNavMeshController (6)
GetAIData (6)
RandomPointCircle (4)
takeDamage (3)
GetAIState (3)
DummyCharacter (2)
getEntity (2)
SetAIState (2)
ModifyHP (2)
GetDistanceToTarget (2)
常用方法
AddGoal (2)
Knows (2)
Die (2)
SetMovenet (1)
AssignParents (1)
RandomPointConstantPath (1)
Reset (1)
ResetAllTriggers (1)
ResetStun (1)
Revive (1)
AssessQuality (1)
SetAnimation (1)
SetChaseStateViaFieldOfView (1)
SetNewState (1)
PredictDirection (1)
SetTarget (1)
SetUpperBodyAngleX (1)
SpawnBullet (1)
Stop (1)
Aggro (1)
常用方法
AssessQuality (1)
SetAnimation (1)
SetChaseStateViaFieldOfView (1)
SetNewState (1)
PredictDirection (1)
SetTarget (1)
SetUpperBodyAngleX (1)
SpawnBullet (1)
Stop (1)
Aggro (1)
getItemAimDirection (1)
getItemAimPosition (1)
isCharacterEnemy (1)
setKeysPressed (1)
RandomNavHemisphereTowardTarget (1)
Disable (1)
DisplayOrder (1)
GetGunAttachCount (1)
Enable (1)
FindPointAlongPath (1)
Dance (1)
ChooseWhatToEat (1)
GetBodyPositionWithWorld (1)
GetComponent (1)
GetDamage (1)
ChangeFollowStatus (1)
GetGun (1)
ChangeCurrentAction (1)
OnExitZone (1)
GetUpperBodyDirection (1)
常用方法
getItemAimDirection (1)
getItemAimPosition (1)
isCharacterEnemy (1)
setKeysPressed (1)
RandomNavHemisphereTowardTarget (1)
Disable (1)
DisplayOrder (1)
GetGunAttachCount (1)
Enable (1)
FindPointAlongPath (1)
Dance (1)
ChooseWhatToEat (1)
GetBodyPositionWithWorld (1)
GetComponent (1)
GetDamage (1)
ChangeFollowStatus (1)
GetGun (1)
ChangeCurrentAction (1)
OnExitZone (1)
GetUpperBodyDirection (1)
HexagonCheck (1)
HideCoaster (1)
Inspect (1)
AddTgtToSuperList (1)
CalculatePath (1)
MoveTo (1)
OnEnterZone (1)
OnExitState (1)
PayForFood (1)
示例#1
0
显示文件
文件:
AIBrain.cs
项目:
bryandejong/AWAR
public void SetMovementTarget(Vector3 targetPos) { _aiCharacter.SetTarget(targetPos); }
x