示例#1
0
    public override void processSecondaryHit(Item item, GameObject hit, Vector3 hitPoint, Vector3 direction)
    {
        if (current == null)
        {
            current = Instantiate(whalePrefab, (hitPoint + new Vector3(0, 15, 0)), new Quaternion());
            current.setEffectValues(item, this);
            current.setPrimaryEffect(false);
        }
        else
        {
            Collider[] objects = Physics.OverlapSphere(hitPoint, blastRadius);
            foreach (var colliderObject in objects)
            {
                Rigidbody rigid = colliderObject.gameObject.GetComponent <Rigidbody>();
                if (rigid != null)
                {
                    AICharacter c            = colliderObject.GetComponent <AICharacter>();
                    Vector3     displacement = colliderObject.transform.position - hitPoint;
                    if (c != null)
                    {
                        c.gameObject.AddComponent <RagdollEffect>().startEffect(1.5f);

                        c.takeDamage(0.5f * damage * Mathf.Clamp(1 - displacement.magnitude / blastRadius, 0, 1));
                    }
                    rigid.AddForce(force * Mathf.Clamp(1 - displacement.magnitude / blastRadius, 0, 1) * displacement.normalized, ForceMode.VelocityChange);
                }
            }
            current = null;
            base.processSecondaryHit(item, hit, hitPoint, direction);
        }
    }
示例#2
0
    public void OnCollisionEnter(Collision other)
    {
        if (!shotForward)
        {
            return;
        }
        if (getLifeTimer() == null)
        {
            setLifeTimer(new GenericTimer(1, false));
        }
        if (other.transform.root == transform.root)
        {
            return;
        }

        AICharacter c = other.gameObject.GetComponent <AICharacter>();
        Rigidbody   r = other.gameObject.GetComponent <Rigidbody>();

        if (c != null)
        {
            r = c.childBody;
            c.takeDamage(50);
            c.gameObject.AddComponent <RagdollEffect>().startEffect(1);
        }
        if (r != null)
        {
            r.AddForce(other.impulse);
        }
    }
示例#3
0
    public override void processSecondaryHit(Item item, GameObject hit, Vector3 hitPoint, Vector3 direction)
    {
        Collider[] objects = Physics.OverlapSphere(hitPoint, blastRadius);
        foreach (var colliderObject in objects)
        {
            Rigidbody rigid = colliderObject.gameObject.GetComponent <Rigidbody>();
            if (rigid != null)
            {
                AICharacter c            = colliderObject.GetComponent <AICharacter>();
                Vector3     displacement = colliderObject.transform.position - hitPoint;
                if (c != null)
                {
                    c.gameObject.AddComponent <RagdollEffect>().startEffect(1.5f);

                    c.takeDamage(0.5f * damage * Mathf.Clamp(1 - displacement.magnitude / blastRadius, 0, 1));
                }
                rigid.AddForce(force * Mathf.Clamp(1 - displacement.magnitude / blastRadius, 0, 1) * displacement.normalized);
            }
        }
        base.processSecondaryHit(item, hit, hitPoint, direction);
    }