public override void Merge(ObiActor actor, IObiConstraintsBatch other) { var batch = other as ObiSkinConstraintsBatch; if (batch != null) { particleIndices.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount); skinPoints.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount); skinNormals.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount); skinRadiiBackstop.ResizeUninitialized((m_ActiveConstraintCount + batch.activeConstraintCount) * 3); skinCompliance.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount); lambdas.ResizeInitialized(m_ActiveConstraintCount + batch.activeConstraintCount); skinPoints.CopyFrom(batch.skinPoints, 0, m_ActiveConstraintCount, batch.activeConstraintCount); skinNormals.CopyFrom(batch.skinNormals, 0, m_ActiveConstraintCount, batch.activeConstraintCount); skinCompliance.CopyFrom(batch.skinCompliance, 0, m_ActiveConstraintCount, batch.activeConstraintCount); skinRadiiBackstop.CopyFrom(batch.skinRadiiBackstop, 0, m_ActiveConstraintCount * 3, batch.activeConstraintCount * 3); for (int i = 0; i < batch.activeConstraintCount; ++i) { particleIndices[m_ActiveConstraintCount + i] = actor.solverIndices[batch.particleIndices[i]]; } base.Merge(actor, other); } }
public override void Merge(ObiActor actor, IObiConstraintsBatch other) { var batch = other as ObiBendConstraintsBatch; var user = actor as IBendConstraintsUser; if (batch != null && user != null) { if (!user.bendConstraintsEnabled) { return; } particleIndices.ResizeUninitialized((m_ActiveConstraintCount + batch.activeConstraintCount) * 3); restBends.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount); bendingStiffnesses.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount); plasticity.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount); lambdas.ResizeInitialized(m_ActiveConstraintCount + batch.activeConstraintCount); restBends.CopyFrom(batch.restBends, 0, m_ActiveConstraintCount, batch.activeConstraintCount); bendingStiffnesses.CopyReplicate(new Vector2(user.maxBending, user.bendCompliance), m_ActiveConstraintCount, batch.activeConstraintCount); plasticity.CopyReplicate(new Vector2(user.plasticYield, user.plasticCreep), m_ActiveConstraintCount, batch.activeConstraintCount); for (int i = 0; i < batch.activeConstraintCount * 3; ++i) { particleIndices[m_ActiveConstraintCount * 3 + i] = actor.solverIndices[batch.particleIndices[i]]; } base.Merge(actor, other); } }
public override void Merge(ObiActor actor, IObiConstraintsBatch other) { var batch = other as ObiPinConstraintsBatch; if (batch != null) { particleIndices.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount); colliderIndices.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount); offsets.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount); restDarbouxVectors.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount); stiffnesses.ResizeUninitialized((m_ActiveConstraintCount + batch.activeConstraintCount) * 2); breakThresholds.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount); lambdas.ResizeInitialized((m_ActiveConstraintCount + batch.activeConstraintCount) * 4); offsets.CopyFrom(batch.offsets, 0, m_ActiveConstraintCount, batch.activeConstraintCount); restDarbouxVectors.CopyFrom(batch.restDarbouxVectors, 0, m_ActiveConstraintCount, batch.activeConstraintCount); stiffnesses.CopyFrom(batch.stiffnesses, 0, m_ActiveConstraintCount * 2, batch.activeConstraintCount * 2); breakThresholds.CopyFrom(batch.breakThresholds, 0, m_ActiveConstraintCount, batch.activeConstraintCount); for (int i = 0; i < batch.activeConstraintCount; ++i) { particleIndices[m_ActiveConstraintCount + i] = batch.particleIndices[i]; colliderIndices[m_ActiveConstraintCount + i] = batch.pinBodies[i] != null ? batch.pinBodies[i].index : -1; } base.Merge(actor, other); } }
public override void Merge(ObiActor actor, IObiConstraintsBatch other) { var batch = other as ObiVolumeConstraintsBatch; var user = actor as IVolumeConstraintsUser; if (batch != null && user != null) { if (!user.volumeConstraintsEnabled) { return; } int initialIndexCount = particleIndices.count; int numActiveTriangles = 0; for (int i = 0; i < batch.constraintCount; ++i) { numActiveTriangles += batch.numTriangles[i]; } particleIndices.ResizeUninitialized(initialIndexCount + numActiveTriangles * 3); firstTriangle.ResizeUninitialized(firstTriangle.count + batch.activeConstraintCount); numTriangles.ResizeUninitialized(numTriangles.count + batch.activeConstraintCount); restVolumes.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount); pressureStiffness.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount); lambdas.ResizeInitialized(m_ActiveConstraintCount + batch.activeConstraintCount); numTriangles.CopyFrom(batch.numTriangles, 0, m_ActiveConstraintCount, batch.activeConstraintCount); restVolumes.CopyFrom(batch.restVolumes, 0, m_ActiveConstraintCount, batch.activeConstraintCount); pressureStiffness.CopyReplicate(new Vector2(user.pressure, user.compressionCompliance), m_ActiveConstraintCount, batch.activeConstraintCount); for (int i = 0; i < numActiveTriangles * 3; ++i) { particleIndices[initialIndexCount + i] = actor.solverIndices[batch.particleIndices[i]]; } for (int i = 0; i < batch.activeConstraintCount + 1; ++i) { firstTriangle[m_ActiveConstraintCount + i] = initialIndexCount / 3 + batch.firstTriangle[i]; } base.Merge(actor, other); } }
public override void Merge(ObiActor actor, IObiConstraintsBatch other) { var batch = other as ObiStretchShearConstraintsBatch; var user = actor as IStretchShearConstraintsUser; if (batch != null && user != null) { if (!user.stretchShearConstraintsEnabled) { return; } particleIndices.ResizeUninitialized((m_ActiveConstraintCount + batch.activeConstraintCount) * 2); orientationIndices.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount); restLengths.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount); restOrientations.ResizeUninitialized(lambdas.count + batch.activeConstraintCount); stiffnesses.ResizeUninitialized(m_ActiveConstraintCount + batch.activeConstraintCount); lambdas.ResizeInitialized((m_ActiveConstraintCount + batch.activeConstraintCount) * 3); restLengths.CopyFrom(batch.restLengths, 0, m_ActiveConstraintCount, batch.activeConstraintCount); restOrientations.CopyFrom(batch.restOrientations, 0, m_ActiveConstraintCount, batch.activeConstraintCount); stiffnesses.CopyReplicate(new Vector3(user.stretchCompliance, user.shear1Compliance, user.shear2Compliance), m_ActiveConstraintCount, batch.activeConstraintCount); for (int i = 0; i < batch.activeConstraintCount * 2; ++i) { particleIndices[m_ActiveConstraintCount * 2 + i] = actor.solverIndices[batch.particleIndices[i]]; } for (int i = 0; i < batch.activeConstraintCount; ++i) { orientationIndices[m_ActiveConstraintCount + i] = actor.solverIndices[batch.orientationIndices[i]]; } base.Merge(actor, other); } }