Пример #1
0
    void OnTriggerEnter2D(Collider2D col)
    {
        switch (col.gameObject.tag)
        {
        case "collectible":
            gameController.toScore(1);
            Destroy(col.gameObject);
            break;

        case "obstacle":
            gameController.changeScene("Gameover");
            break;
        }
    }
Пример #2
0
 void OnTriggerEnter2D(Collider2D other)
 {
     _gameController.changeScene("Gameover");
 }