void OnTriggerEnter2D(Collider2D col) { switch (col.gameObject.tag) { case "collectible": gameController.toScore(1); Destroy(col.gameObject); break; case "obstacle": gameController.changeScene("Gameover"); break; } }
void OnTriggerEnter2D(Collider2D other) { _gameController.changeScene("Gameover"); }