Пример #1
0
        /// <summary>
        /// 从缓存池中加载对象
        /// </summary>
        /// <param name="prefab"></param>
        /// <param name="set"></param>
        /// <returns></returns>
        private GameObject GetPreviewFromPool(GameObject prefab, PreviewSet set)
        {
            GameObject instence = null;

            if (pool.ContainsKey(prefab) && pool[prefab].Count > 0)
            {
                instence = pool[prefab].Dequeue();
                if (instence)
                {
                    SetTranform(instence.transform, set);
                    instence.gameObject.SetActive(true);
                }
            }
            return(instence);
        }
Пример #2
0
        /// <summary>
        /// 内部创建预制体
        /// </summary>
        /// <param name="prefab"></param>
        /// <param name="set"></param>
        /// <returns></returns>
        private static GameObject CreatePreviewInternal(GameObject prefab, PreviewSet set)
        {
            var renderObjs = prefab.GetComponentsInChildren <Renderer>();
            var instence   = new GameObject(prefab.name);

            if (renderObjs.Length > 0)
            {
                foreach (var item in renderObjs)
                {
                    var render = Object.Instantiate(item);
                    render.transform.SetParent(instence.transform);
                }
            }

            SetTranform(instence.transform, set);
            ScaleInstence(instence, prefab);
            instence.transform.SetParent(actionSystem.transform);
            return(instence);
        }
Пример #3
0
        /// <summary>
        /// 激活匹配点
        /// </summary>
        /// <param name="pickedUp"></param>
        public static void TryActiveLinkPorts(LinkItem pickedUp)
        {
            var linkItems = GameObject.FindObjectsOfType <LinkItem>();
            var linkPorts = new List <PreviewSet>();

            for (int i = 0; i < pickedUp.ChildNodes.Count; i++)
            {
                var node = pickedUp.ChildNodes[i];
                if (node.ConnectedNode == null && node.connectAble.Count > 0)
                {
                    for (int j = 0; j < node.connectAble.Count; j++)
                    {
                        var info = node.connectAble[j];

                        var otheritem = (from x in linkItems
                                         where (x != null && x != pickedUp && x.Name == info.itemName)
                                         select x).FirstOrDefault();

                        if (otheritem != null)
                        {
                            var otherNode = otheritem.ChildNodes[info.nodeId];
                            if (otherNode != null && otherNode.ConnectedNode == null)
                            {
                                Debug.Log("在" + otheritem + "的" + info.nodeId + "端口上显示出 + " + pickedUp);
                                var set = new PreviewSet();
                                LinkUtil.GetWorldPosFromTarget(otheritem, info.relativePos, info.relativeDir, out set.position, out set.eulerAngle);
                                linkPorts.Add(set);
                            }
                        }
                    }
                }
            }
            if (linkPorts.Count > 0)
            {
                previewCtrl.Notice(pickedUp.Body, linkPorts.ToArray());
            }
        }
Пример #4
0
 /// <summary>
 /// 设置物体的坐标
 /// </summary>
 /// <param name="obj"></param>
 /// <param name="set"></param>
 public static void SetTranform(Transform obj, PreviewSet set)
 {
     obj.transform.position    = set.position;
     obj.transform.eulerAngles = set.eulerAngle;
 }