Пример #1
0
 void Start()
 {
     controller            = GameObject.FindGameObjectWithTag("GameController").GetComponent <gameController>();
     numberOfIAs           = controller.GetComponent <gameController>().numberOfIAs;
     TrustInOthers         = new int[numberOfIAs];
     myMemory              = GetComponent <Memory>();
     base.behaviourManager = controller.GetComponent <BehaviourAdder>();
     // interactionFromOtherCharacter = ActionsEnum.Actions.ATTACK;
     initializeTrustInOthers(numberOfIAs);
     aiGroup = GetComponent <GroupScript> ();
     cone    = GetComponent <VisibilityConeCycleIA> ();
     playerNormalStateImage = gameObject.GetComponent <SpriteRenderer> ().sprite;
 }
Пример #2
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.CompareTag("wall"))
     {
         Debug.Log("wall hit");
         y  = y * -1;
         yy = yy * -1;
     }
     if (collision.gameObject.CompareTag("Player1") || collision.gameObject.CompareTag("Player2"))
     {
         x  = x * -1;
         xx = xx * -1;
     }
     if (collision.gameObject.CompareTag("goal1"))
     {
         g.GetComponent <gameController>().point1();
         Destroy(this.gameObject);
     }
     if (collision.gameObject.CompareTag("goal2"))
     {
         g.GetComponent <gameController>().point2();
         Destroy(this.gameObject);
     }
 }
Пример #3
0
    // Update is called once per frame
    void FixedUpdate()
    {
        float xAxis = Input.GetAxis("Horizontal");
        float yAxis = Input.GetAxis("Vertical");

        GetComponent <Rigidbody2D>().AddForce(new Vector2(xAxis, yAxis), ForceMode2D.Impulse);
        playerConstraint(playfieldLocation.position, innerRadius, outerRadius);
        if (safe && !safeStarted)    // On entre en mode safe (frame invulnaribilité)
        {
            StartCoroutine(safePlayerMode());
        }
        if (updateEnergy(-1 * Time.deltaTime) <= 0)
        {
            gc.GetComponent <gameController>().gameOver();
        }

        // gestion anim
        Vector3 playerVelocity = GetComponent <Rigidbody2D>().velocity;

        Debug.Log(playerVelocity);

        if (playerVelocity.magnitude <= 0.3)
        {
            GetComponent <Animator>().SetBool("goRight", false);
            GetComponent <Animator>().SetBool("goLeft", false);
            GetComponent <Animator>().SetBool("goUp", false);
            GetComponent <Animator>().SetBool("goDown", false);
        }
        else
        {
            if (playerVelocity.x > 1)
            {
                GetComponent <Animator>().SetBool("goRight", true);
            }
            else
            {
                GetComponent <Animator>().SetBool("goRight", false);
            }
            if (playerVelocity.x < -1)
            {
                GetComponent <Animator>().SetBool("goLeft", true);
            }
            else
            {
                GetComponent <Animator>().SetBool("goLeft", false);
            }
            if (playerVelocity.y > 1)
            {
                GetComponent <Animator>().SetBool("goUp", true);
            }
            else
            {
                Debug.Log("Go Up");
                GetComponent <Animator>().SetBool("goUp", false);
            }
            if (playerVelocity.y < -1)
            {
                GetComponent <Animator>().SetBool("goDown", true);
            }
            else
            {
                GetComponent <Animator>().SetBool("goDown", false);
            }
        }
    }
Пример #4
0
    public override void takeDamage(int damage, PersonalityBase personality)
    {
        health -= (int)(damage * defense);
        HealthImage.GetComponent <Image>().fillAmount = health / 100f;
        if (health <= 50 && health > 33)
        {
            HealthImage.GetComponent <Image>().color = new Color(255, 255, 0);
        }
        else if (health <= 33 && health > 0)
        {
            HealthImage.GetComponent <Image>().color = new Color(255, 0, 0);
        }
        else if (health <= 0)
        {
            if (personality.isMonster && !theThing)
            {
                theThing = true;

                HealthImage.GetComponent <Image>().color = new Color(0, 255, 0);

                controller.numberOfMonsters++;
                controller.decreaseHumans();
                Debug.Log("me mata un puto monstruo y me he convertido.\thumanos: " + controller.numberOfHumans + " monstruos: " + controller.numberOfMonsters);
            }
            else
            {
                if (theThing)
                {
                    controller.numberOfMonsters--;
                    if (controller.CheckPlayerWin())
                    {
                        //Debug.Log ("ha devuelto true en win");
                        controller.youWin(true);
                    }
                    else if (controller.CheckPlayerLost())
                    {
                        //Debug.Log ("ha devuelto true en lost");
                        controller.youWin(false);
                    }
                }

                else
                {
                    controller.decreaseHumans();
                }

                Debug.Log("humanos: " + controller.numberOfHumans + " monstruos: " + controller.numberOfMonsters + "muere " + this.name);

                this.GetComponent <VisibilityConeCycleIA>().enabled = false;
                VisibleElements.visibleGameObjects.Remove(this.gameObject);
                string  nameIAdeath     = this.name + "ghost";
                Vector3 IADeathPosition = this.transform.position;

                this.enabled = false;

                var mygroup = this.GetComponent <GroupScript>();

                if (mygroup.groupMembers.Count > 0)
                {
                    if (mygroup.IAmTheLeader)
                    {
                        var members = mygroup.groupMembers;
                        mygroup.ExitGroup();
                        foreach (var m in members)
                        {
                            GroupScript memberGroup = m.GetComponent <GroupScript>();
                            memberGroup.groupLeader = members[0];
                        }
                        members[0].GetComponent <GroupScript>().makeLeader();
                        members[0].GetComponent <PersonalityBase>().formacionGrupo(members[0], members[0].GetComponent <GroupScript>());
                    }
                    else
                    {
                        mygroup.ExitGroup();
                    }
                }

                var IAs = GameObject.FindGameObjectsWithTag("IA");

                foreach (var ia in IAs)
                {
                    var arbol = ia.GetComponent <DecisionTreeCreator>();
                    if (arbol != null)
                    {
                        if (arbol.target == this.gameObject)
                        {
                            Destroy(this.GetComponent <DecisionTreeCreator>());

                            ia.GetComponent <AIPersonality>().oldNodes = ia.GetComponents <DecisionTreeNode>();
                            foreach (var item in ia.GetComponent <AIPersonality>().oldNodes)
                            {
                                DestroyImmediate(item);
                            }
                        }
                    }
                }

                PlayerMenuController menu = controller.GetComponent <PlayerMenuController> ();
                menu.CloseAttackMenu();
                menu.menuConversation.SetActive(false);
                menu.CloseJoinMenu();
                menu.CloseObjectMenu();


                GameObject ghost = new GameObject();
                ghost.AddComponent <SpriteRenderer>();
                ghost.GetComponent <SpriteRenderer>().sprite           = ghostSprite;
                ghost.GetComponent <SpriteRenderer>().sortingLayerName = "Personajes";
                ghost.transform.localScale = new Vector2(5f, 5f);
                ghost.name = nameIAdeath;
                ghost.transform.position = IADeathPosition;


                Destroy(personality.gameObject.GetComponent <Pursue> ());

                this.gameObject.SetActive(false);
                Invoke("DestroyIA", 1f);
            }
        }
    }
Пример #5
0
    public void moveAdjacent(int h, int w, int dir, bool checkValid)
    {
        gameController gCon        = gamecontrol.GetComponent <gameController>();
        int            removeCount = 0;

        if (timecontrol.currentTime == 0)        //if timeout, do nothing
        {
            return;
        }

        if (dir == 0)                            //left
        {
            if (w > 0)
            {
                buttonList[h, w].GetComponent <interaction>().SlideObject(0, 1);         //swap L-R
                buttonList[h, w - 1].GetComponent <interaction>().SlideObject(1, 1);
                swapObj(h, w, h, w - 1);
                removeCount = gCon.checkValidMoves();               //check if this is a valid move
                if (checkValid && removeCount == 0)                 //invalid
                {
                    StartCoroutine(swapOnFailedMove(h, w, 0));      //swap back
                }
            }
        }
        else if (dir == 1)                       //right
        {
            if (w < maxW - 1)
            {
                buttonList[h, w].GetComponent <interaction>().SlideObject(1, 1);         //swap R-L
                buttonList[h, w + 1].GetComponent <interaction>().SlideObject(0, 1);
                swapObj(h, w, h, w + 1);
                removeCount = gCon.checkValidMoves();
                if (checkValid && removeCount == 0)
                {
                    StartCoroutine(swapOnFailedMove(h, w, 1));
                }
            }
        }
        else if (dir == 2)                       //up
        {
            if (h > 0)
            {
                buttonList[h, w].GetComponent <interaction>().SlideObject(2, 1);         //swap U-D
                buttonList[h - 1, w].GetComponent <interaction>().SlideObject(3, 1);
                swapObj(h, w, h - 1, w);
                removeCount = gCon.checkValidMoves();
                if (checkValid && removeCount == 0)
                {
                    StartCoroutine(swapOnFailedMove(h, w, 2));
                }
            }
        }
        else if (dir == 3)                       //down
        {
            if (h < maxH - 1)
            {
                buttonList[h, w].GetComponent <interaction>().SlideObject(3, 1);         //swap D-U
                buttonList[h + 1, w].GetComponent <interaction>().SlideObject(2, 1);
                swapObj(h, w, h + 1, w);
                removeCount = gCon.checkValidMoves();
                if (checkValid && removeCount == 0)
                {
                    StartCoroutine(swapOnFailedMove(h, w, 3));
                }
            }
        }
        //Debug.Log("On main event, " + removeCount + " objects were removed.");

        //if this is a valid move
        if (checkValid && removeCount != 0)
        {
            StartCoroutine(gCon.slideDownAndFillBoard());       //fill the board again
            scorecontrol.addPoints(removeCount, false);         //add scores, no combo
        }
    }