static int SetShadowRecursively(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Transform)); UnityEngine.Rendering.ShadowCastingMode arg1 = (UnityEngine.Rendering.ShadowCastingMode)ToLua.CheckObject(L, 2, typeof(UnityEngine.Rendering.ShadowCastingMode)); bool arg2 = LuaDLL.luaL_checkboolean(L, 3); UnGfx.SetShadowRecursively(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }