Пример #1
0
 static int GetTextureFormat(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.Texture       arg0 = (UnityEngine.Texture)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Texture));
         UnityEngine.TextureFormat o    = UnGfx.GetTextureFormat(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }