static int Approximately(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 1); UnityEngine.Quaternion arg1 = ToLua.ToQuaternion(L, 2); bool o = UnGfx.Approximately(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }