static int GetCameraFrustum(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Camera arg0 = (UnityEngine.Camera)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Camera)); UnFrustum o = UnGfx.GetCameraFrustum(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }