static int ClosePointOfTwoLines(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1); UnityEngine.Vector3 arg1 = ToLua.ToVector3(L, 2); UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3); UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 4); UnityEngine.Vector3 o = UnGfx.ClosePointOfTwoLines(arg0, arg1, arg2, arg3); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }