// Update is called once per frame
    void Update()
    {
        if (seekOn)
        {
            obj1.SeekAndArrive(obj2.transform.position);
        }

        if (fleeOn)
        {
            obj1.Flee(obj3.transform.position);
        }

        if (wanderOn)
        {
            obj1.Wander();
        }

        if (pursuitOn)
        {
            obj1.Pursuit(obj2.transform.position, obj2script.velocity);
        }

        if (evadeOn)
        {
            obj1.Evade(obj3.transform.position, obj3script.velocity);
        }

        /* if (leaderFollowOn)
         * {
         *   obj1.LeaderFollow(obj2script.velocity, obj2.transform.position);
         * }*/
    }