Пример #1
0
 //Delay between spawning a new Hostile
 public IEnumerator SpawnTimer()
 {
     while (gameObject.activeSelf)
     {
         if (Master.allowSpawning)
         {
             spawnPoint = Master.ChooseSpawner();
             SpawnEnemy();
         }
         //Debug.Log("Time For Enemy to Spawn " + timer);
         yield return(new WaitForSeconds(timer));
     }
 }