// Update is called once per frame void Update() { if (Time.time > t1) { t1 += 10000000; GameObject a = Instantiate(bluePrefab, new Vector2(-9.3f, 11.27f), new Quaternion(0f, 0f, 0f, 0f)); CatController behavoir = a.GetComponent(typeof(CatController)) as CatController; behavoir.targetObject = this.gameObject; } if (Time.time > t2) { t2 += 10000000; GameObject a = Instantiate(bluePrefab, new Vector2(-9.3f, 11.27f), new Quaternion(0f, 0f, 0f, 0f)); CatController behavoir = a.GetComponent(typeof(CatController)) as CatController; behavoir.targetObject = this.gameObject; } if (Time.time > t3) { t3 += 10000000; GameObject a = Instantiate(greenPrefab, new Vector2(-9.43f, 14.8f), new Quaternion(0f, 0f, 0f, 0f)); CatController behavoir = a.GetComponent(typeof(CatController)) as CatController; behavoir.targetObject = this.gameObject; } if (Time.time > t4) { t4 += 10000000; GameObject a = Instantiate(greenPrefab, new Vector2(-9.43f, 14.8f), new Quaternion(0f, 0f, 0f, 0f)); CatController behavoir = a.GetComponent(typeof(CatController)) as CatController; behavoir.targetObject = this.gameObject; } if (Time.time > t5) { t5 += 10000000; GameObject a = Instantiate(pinkPrefab, new Vector2(-9.4f, 18f), new Quaternion(0f, 0f, 0f, 0f)); CatController behavoir = a.GetComponent(typeof(CatController)) as CatController; behavoir.targetObject = this.gameObject; } if (Time.time > t6) { t6 += 10000000; GameObject a = Instantiate(pinkPrefab, new Vector2(-9.4f, 18f), new Quaternion(0f, 0f, 0f, 0f)); CatController behavoir = a.GetComponent(typeof(CatController)) as CatController; behavoir.targetObject = this.gameObject; } if (Time.time > tplayer) { tplayer += 10000000; Instantiate(playerPrefab, new Vector2(-9.4f, 13.8f), new Quaternion(0f, 0f, 0f, 0f)); MiniSpawnManager.SetActive(false); s.Activate(); } }