Пример #1
0
    // Update is called once per frame
    void Update()
    {
        if (Time.time > t1)
        {
            t1 += 10000000;
            GameObject    a        = Instantiate(bluePrefab, new Vector2(-9.3f, 11.27f), new Quaternion(0f, 0f, 0f, 0f));
            CatController behavoir = a.GetComponent(typeof(CatController)) as CatController;
            behavoir.targetObject = this.gameObject;
        }
        if (Time.time > t2)
        {
            t2 += 10000000;
            GameObject    a        = Instantiate(bluePrefab, new Vector2(-9.3f, 11.27f), new Quaternion(0f, 0f, 0f, 0f));
            CatController behavoir = a.GetComponent(typeof(CatController)) as CatController;
            behavoir.targetObject = this.gameObject;
        }
        if (Time.time > t3)
        {
            t3 += 10000000;
            GameObject    a        = Instantiate(greenPrefab, new Vector2(-9.43f, 14.8f), new Quaternion(0f, 0f, 0f, 0f));
            CatController behavoir = a.GetComponent(typeof(CatController)) as CatController;
            behavoir.targetObject = this.gameObject;
        }
        if (Time.time > t4)
        {
            t4 += 10000000;
            GameObject    a        = Instantiate(greenPrefab, new Vector2(-9.43f, 14.8f), new Quaternion(0f, 0f, 0f, 0f));
            CatController behavoir = a.GetComponent(typeof(CatController)) as CatController;
            behavoir.targetObject = this.gameObject;
        }
        if (Time.time > t5)
        {
            t5 += 10000000;
            GameObject    a        = Instantiate(pinkPrefab, new Vector2(-9.4f, 18f), new Quaternion(0f, 0f, 0f, 0f));
            CatController behavoir = a.GetComponent(typeof(CatController)) as CatController;
            behavoir.targetObject = this.gameObject;
        }
        if (Time.time > t6)
        {
            t6 += 10000000;
            GameObject    a        = Instantiate(pinkPrefab, new Vector2(-9.4f, 18f), new Quaternion(0f, 0f, 0f, 0f));
            CatController behavoir = a.GetComponent(typeof(CatController)) as CatController;
            behavoir.targetObject = this.gameObject;
        }

        if (Time.time > tplayer)
        {
            tplayer += 10000000;
            Instantiate(playerPrefab, new Vector2(-9.4f, 13.8f), new Quaternion(0f, 0f, 0f, 0f));
            MiniSpawnManager.SetActive(false);
            s.Activate();
        }
    }