Пример #1
0
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (other.tag == "Laser")
     {
         Instantiate(_explosionPrefab, transform.position, Quaternion.identity);
         Destroy(other.gameObject);
         _spawnManager.ActivateSpawn();
         Destroy(this.gameObject);
     }
 }