Пример #1
0
 private void OnTriggerStay2D(Collider2D hit)
 {
     if (hit.transform.CompareTag(GameManager.CONST_CLUE))
     {
         if (!hit.GetComponent <Clue>().beenTaken)
         {
             hit.transform.position = transform.position;
             SpawnController.ChangeHoleStatus(transform, false);
         }
     }
 }
Пример #2
0
    private void OnTriggerExit2D(Collider2D hit)
    {
        if (hit.transform.CompareTag(GameManager.CONST_NOVELO))
        {
            SpawnController.ChangeHoleStatus(transform, true);
            //if (!Input.GetButton("Fire1"))
            //{

            //}
        }
    }