public void ResetUIBuildings() { spawnController0.gameObject.SetActive(true); spawnController1.gameObject.SetActive(true); spawnController2.gameObject.SetActive(true); spawnController3.gameObject.SetActive(true); spawnController4.gameObject.SetActive(true); spawnController0.DeleteBuilding(); spawnController1.DeleteBuilding(); spawnController2.DeleteBuilding(); spawnController3.DeleteBuilding(); spawnController4.DeleteBuilding(); }