Пример #1
0
    void Beat()
    {
        sC = FindObjectOfType <SpawnController>();
        sC.Beat();
        beatDebug = !beatDebug;
        if (queued != SongPart.none)
        {
            switch (queued)
            {
            case SongPart.titleLoop:
                ChangeClip(titleLoop);
                queued = SongPart.none;
                break;

            case SongPart.gameIntro:
                ChangeClip(gameIntro);
                Invoke("EndGameIntro", gameIntro.length);
                break;

            case SongPart.gameLoop:
                ChangeClip(gameLoop);
                queued = SongPart.none;
                break;

            case SongPart.slalomIntro:
                ChangeClip(slalomIntro);
                Invoke("EndSlalomIntro", slalomIntro.length);
                queued = SongPart.none;
                break;

            case SongPart.slalomLoop:
                ChangeClip(slalomLoop);
                queued = SongPart.none;
                break;

            case SongPart.slalomOutro:
                ChangeClip(slalomOutro);
                Invoke("EndSlalomOutro", slalomOutro.length);
                queued = SongPart.none;
                break;

            case SongPart.deathLoop:
                ChangeClip(deathLoop);
                queued = SongPart.none;
                break;
            }
            queued = SongPart.none;
        }
        else
        {
            Invoke("Beat", (currentClip.length >= 6f ? currentClip.length / 4 : (currentClip.length > 3f ? currentClip.length / 2 : currentClip.length)));
        }
    }