private void OnTriggerStay2D(Collider2D hit) { if (hit.transform.CompareTag(GameManager.CONST_CLUE)) { if (!hit.GetComponent <Clue>().beenTaken) { hit.transform.position = transform.position; SpawnController.ChangeHoleStatus(transform, false); } } }
private void OnTriggerExit2D(Collider2D hit) { if (hit.transform.CompareTag(GameManager.CONST_NOVELO)) { SpawnController.ChangeHoleStatus(transform, true); //if (!Input.GetButton("Fire1")) //{ //} } }