Пример #1
0
 /// <summary>
 ///  @author Riyad K Rahman <br></br>
 ///  handles respawning and its animation
 /// </summary>
 private void FixedUpdate()
 {
     //for respawning
     if (respawning == true)
     {
         if (transform.position.y <= 0.5)
         {
             gameObject.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.None;
             gameObject.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezePositionY;
             photonView.RPC("deactivateBalloon", RpcTarget.AllBuffered);
             shootClass.SetShoot(true);
             gameObject.GetComponent <PlayerMovement>().SetIsInputEnabled(true);
             respawning = false;
         }
         else
         {
             // freeze co-ords (X and Z axis), then slowly descend down
             gameObject.GetComponent <Rigidbody>().constraints = RigidbodyConstraints.FreezePositionX | RigidbodyConstraints.FreezePositionZ;
             transform.Translate(descend * Time.deltaTime, Space.World);
         }
     }
 }