Пример #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "Player")
     {
         if (saveData != null)
         {
             health.SaveHealth();
             ammo.SaveAmmo();
             magic.SaveMagic();
             shooting.SaveShooting();
             saveLoad.lastScene = saveLoad.currScene;
             saveLoad.currScene = level;
         }
         Physics2D.IgnoreLayerCollision(10, 11, false);
         SceneManager.LoadScene(level);
     }
 }