Пример #1
0
 public void CmdShoot(Vector3 start, Vector3 end, GameObject victim)
 {
     if (victim)
     {
         Shooting enemyShot = victim.GetComponent <Shooting>();
         if (enemyShot)
         {
             enemyShot.CmdGetShot();
         }
         else
         {
             Rigidbody rb = victim.GetComponent <Rigidbody>();
             rb.AddForce((end - start).normalized * impactForce, ForceMode.VelocityChange);
         }
     }
     RpcShoot(start, end);
 }