Пример #1
0
    // Use this for initialization

    public void ReactToHit()
    {
        if (shotcounter == 1)
        {
            Shooting behavior = GetComponent <Shooting> ();
            if (behavior != null)
            {
                behavior.SetAlive(false);
            }

            WanderingNPC b = GetComponent <WanderingNPC> ();
            if (b != null)
            {
                b.SetAlive(false);
            }

            GameObject s  = GameObject.FindGameObjectWithTag("Respawn");
            Spawning   sp = s.GetComponent <Spawning> ();
            sp.decrementCounter();


            StartCoroutine(Die());
        }
        else
        {
            shotcounter++;
        }
    }