Пример #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.ToString().Contains("Missile"))
     {
         powerup.Play();
         player.heal(healValue);
         gameObject.transform.position = new Vector2(20, 20);
         //Destroy(gameObject, 0f);
     }
 }