void Start() { HealthBars[0] = HealthBar0; HealthBars[1] = HealthBar1; HealthBars[2] = HealthBar2; HealthBars[3] = HealthBar3; HealthBars[4] = HealthBar4; HealthBars[5] = HealthBar5; HealthBars[6] = HealthBar6; HealthBars[7] = HealthBar7; HealthBars[8] = HealthBar8; HealthBars[9] = HealthBar9; HealthBars[10] = HealthBar10; HealthBars[11] = HealthBar11; HealthBars[12] = HealthBar12; HealthBars[13] = HealthBar13; HealthBars[14] = HealthBar14; HealthBars[15] = HealthBar15; curHealth = player.getHealth(); gameObject.GetComponent <Image>().sprite = HealthBars[curHealth]; }