void Start()
    {
        HealthBars[0]  = HealthBar0;
        HealthBars[1]  = HealthBar1;
        HealthBars[2]  = HealthBar2;
        HealthBars[3]  = HealthBar3;
        HealthBars[4]  = HealthBar4;
        HealthBars[5]  = HealthBar5;
        HealthBars[6]  = HealthBar6;
        HealthBars[7]  = HealthBar7;
        HealthBars[8]  = HealthBar8;
        HealthBars[9]  = HealthBar9;
        HealthBars[10] = HealthBar10;
        HealthBars[11] = HealthBar11;
        HealthBars[12] = HealthBar12;
        HealthBars[13] = HealthBar13;
        HealthBars[14] = HealthBar14;
        HealthBars[15] = HealthBar15;

        curHealth = player.getHealth();
        gameObject.GetComponent <Image>().sprite = HealthBars[curHealth];
    }