private void OnTriggerEnter2D(Collider2D collision) { if (collision.ToString().Contains("Missile")) { powerup.Play(); gameObject.transform.position = new Vector2(20, 20); player.EquipShield(); //Destroy(gameObject, 0f); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.ToString().Contains("Missile")) { powerup.Play(); gameObject.transform.position = new Vector2(20, 20); player.EquipShield(); //Destroy(gameObject, 0f); } }