public void TryToPlayHitSfx(string HitSfx) { if (HitSfxInterval_ <= 0) { SfxManager.PlayNpcSfx(this, true, HitSfx); HitSfxInterval_ = 8; } }
private static void OnNpcDieEvent(NpcDieEvent Event) { if (Event.Master.Team == CombatTeam.B) { AddGem((int)Event.Master.CalcFinalAttr(NpcAttrIndex.Gem)); SfxManager.PlayNpcSfx(Event.Master, true, "prefabs/sfx/goldsfx.prefab"); } }