private void Start() { sm = GameObject.Find("GameZone").GetComponent <SoundManager>(); StartCoroutine(ShootCaroutine(shootDelay)); ship = GameObject.Find("Player").GetComponent <PleyerController>(); }
public int countExBosses = -1; // для того, что бы отслеживать сколько ексБоссов доступно в DefeatedBossesGeneration private void Start() { if (!isBoss) { lifePoints = PlayerPrefs.GetInt("lifePoints"); shootDelay = PlayerPrefs.GetFloat("shootDelay"); } sm = GameObject.Find("GameZone").GetComponent <SoundManager>(); StartCoroutine(ShootCaroutine(shootDelayStart)); ship = GameObject.Find("Player").GetComponent <PleyerController>(); }
//攻撃が当たった時 void OnTriggerEnter2D(Collider2D other) { float x = trans.localScale.x; if (other.gameObject.tag == "Player") { Debug.Log("ヒット"); pcon.GetCoin(); Status otSt = other.gameObject.GetComponent <Status>(); otSt.LostCoin(); PleyerController pc = other.gameObject.GetComponent <PleyerController>(); //pc.LostCoin(); pc.Knockback(x); //Rigidbody2D rig = other.gameObject.GetComponent<Rigidbody2D>(); //rig.AddForce(new Vector2(x * 10, 0), ForceMode2D.Impulse); } }
private void Start() { if (gameObject.tag == "Enemy") { speed = PlayerPrefs.GetFloat("speedEnemy"); } else if (gameObject.tag == "enemyBull") { speed = 4f + PlayerPrefs.GetFloat("speedEnemy"); } try { Ship = GameObject.Find("Player").GetComponent <PleyerController>(); pauseMenu = GameObject.Find("PauseMenu").GetComponent <PauseMenu>(); } catch (System.Exception) { } }
// Start is called before the first frame update public virtual void Start() { _parent = transform.root.gameObject; pNum = _parent.GetComponent <PlayerNoSelect>().num; weather = GameObject.Find("backG").GetComponent <ChangeWeather>(); pCon = this.GetComponent <PleyerController>(); cct = GameObject.Find(pNum + "PCount").GetComponent <CoinCountText>(); nowWeather = (int)weather.NowWeather(); sig = GameObject.Find("Signal").GetComponent <Signal>(); gamePlay = GameObject.Find("GamePlayScene").GetComponent <GamePlay>(); //ChangeStatus(); //powersprite = transform.GetChild(2).GetComponent<GameObject>(); //audioSource = GetComponent<AudioSource>(); }
void Start() { Ship = GameObject.Find("Player").GetComponent <PleyerController>(); sm = GameObject.Find("GameZone").GetComponent <SoundManager>(); }
// Start is called before the first frame update void Start() { _parent = transform.parent.gameObject; pcon = _parent.GetComponent <PleyerController>(); }