Пример #1
0
 private void OnLoad()
 {
     slider = SaveHelper.GetData <TestingData>("TestData", new TestingData {
         TestSliderValue = 0
     });
     Debug.Log("LoadData has been called", this);
 }
Пример #2
0
    /**
     * 从文件读取游戏数据信息
     * */
    public void LoadGameDataFromFile()
    {
        DirectoryInfo dir = new DirectoryInfo(saveGameDataPath);

        FileInfo[] files = dir.GetFiles();
        if (files.Length > 0)
        {
            SaveData saveData = (SaveData)SaveHelper.GetData(files[0].FullName, typeof(SaveData));
            GameObject.Find("GM").GetComponent <GlobeManager>().M_SaveData = saveData;
        }
    }
Пример #3
0
    /*
     * 读取人物信息
     */
    private Player LoadPlayerFromFile(string fileName)
    {
        Player player = (Player)SaveHelper.GetData(fileName, typeof(Player));

        return(player);
    }