Пример #1
0
 public void LoadPlayerPrefs()
 {
     if (PlayerPrefs.HasKey(SaveSessionKey))
     {
         sessionState = SaveHelper.Deserialize <SaveState>(PlayerPrefs.GetString(SaveSessionKey));
         sessionState.IsPermissionRequested = true;
     }
     else
     {
         sessionState = new SaveState();
     }
 }
Пример #2
0
 public void Load()
 {
     if (PlayerPrefs.HasKey("save"))
     {
         state = SaveHelper.Deserialize <SaveState>(PlayerPrefs.GetString("save"));
     }
     else
     {
         state = new SaveState();
         Save();
     }
 }
Пример #3
0
 public void Load()
 {
     if (PlayerPrefs.HasKey(SAVE_SASSION_KEY))
     {
         session_state = SaveHelper.Deserialize <SaveState>(PlayerPrefs.GetString(SAVE_SASSION_KEY));
         session_state.isPermissionRequested = true;
     }
     else
     {
         session_state = new SaveState();
     }
 }
Пример #4
0
 public void Load()
 {
     if (PlayerPrefs.HasKey("save"))
     {
         state = SaveHelper.Deserialize <SaveState>(PlayerPrefs.GetString("save"));
     }
     else
     {
         state = new SaveState();
         Save();
         Debug.Log("No Save File Found Creating a new one");
     }
 }
Пример #5
0
 // Load the previous saved state from the player prefs
 public void Load()
 {
     // Was it saved
     if (PlayerPrefs.HasKey("save"))
     {
         state = SaveHelper.Deserialize <SaveState>(PlayerPrefs.GetString("save"));
     }
     else
     {
         state = new SaveState();
         Save();
         Debug.Log("No saves");
     }
 }
Пример #6
0
 public void Load()
 {
     if (PlayerPrefs.HasKey("Save") && PlayerPrefs.HasKey("Gun") && PlayerPrefs.HasKey("Body"))
     {
         saveState = SaveHelper.DeserializeSave <SaveState>(PlayerPrefs.GetString("Save"));
         gun       = SaveHelper.Deserialize <bool[]>(PlayerPrefs.GetString("Gun"));
         body      = SaveHelper.Deserialize <bool[]>(PlayerPrefs.GetString("Body"));
         ExportItem();
     }
     else
     {
         ResetData();
         saveState = new SaveState();
     }
 }