public void Load() { if (PlayerPrefs.HasKey("Save") && PlayerPrefs.HasKey("Gun") && PlayerPrefs.HasKey("Body")) { saveState = SaveHelper.DeserializeSave <SaveState>(PlayerPrefs.GetString("Save")); gun = SaveHelper.Deserialize <bool[]>(PlayerPrefs.GetString("Gun")); body = SaveHelper.Deserialize <bool[]>(PlayerPrefs.GetString("Body")); ExportItem(); } else { ResetData(); saveState = new SaveState(); } }