private void OnLoad() { slider = SaveHelper.GetData <TestingData>("TestData", new TestingData { TestSliderValue = 0 }); Debug.Log("LoadData has been called", this); }
/** * 从文件读取游戏数据信息 * */ public void LoadGameDataFromFile() { DirectoryInfo dir = new DirectoryInfo(saveGameDataPath); FileInfo[] files = dir.GetFiles(); if (files.Length > 0) { SaveData saveData = (SaveData)SaveHelper.GetData(files[0].FullName, typeof(SaveData)); GameObject.Find("GM").GetComponent <GlobeManager>().M_SaveData = saveData; } }
/* * 读取人物信息 */ private Player LoadPlayerFromFile(string fileName) { Player player = (Player)SaveHelper.GetData(fileName, typeof(Player)); return(player); }