コード例 #1
0
 public void Load()
 {
     if (PlayerPrefs.HasKey("Save") && PlayerPrefs.HasKey("Gun") && PlayerPrefs.HasKey("Body"))
     {
         saveState = SaveHelper.DeserializeSave <SaveState>(PlayerPrefs.GetString("Save"));
         gun       = SaveHelper.Deserialize <bool[]>(PlayerPrefs.GetString("Gun"));
         body      = SaveHelper.Deserialize <bool[]>(PlayerPrefs.GetString("Body"));
         ExportItem();
     }
     else
     {
         ResetData();
         saveState = new SaveState();
     }
 }