public void LoadPlayerPrefs() { if (PlayerPrefs.HasKey(SaveSessionKey)) { sessionState = SaveHelper.Deserialize <SaveState>(PlayerPrefs.GetString(SaveSessionKey)); sessionState.IsPermissionRequested = true; } else { sessionState = new SaveState(); } }
public void Load() { if (PlayerPrefs.HasKey("save")) { state = SaveHelper.Deserialize <SaveState>(PlayerPrefs.GetString("save")); } else { state = new SaveState(); Save(); } }
public void Load() { if (PlayerPrefs.HasKey(SAVE_SASSION_KEY)) { session_state = SaveHelper.Deserialize <SaveState>(PlayerPrefs.GetString(SAVE_SASSION_KEY)); session_state.isPermissionRequested = true; } else { session_state = new SaveState(); } }
public void Load() { if (PlayerPrefs.HasKey("save")) { state = SaveHelper.Deserialize <SaveState>(PlayerPrefs.GetString("save")); } else { state = new SaveState(); Save(); Debug.Log("No Save File Found Creating a new one"); } }
// Load the previous saved state from the player prefs public void Load() { // Was it saved if (PlayerPrefs.HasKey("save")) { state = SaveHelper.Deserialize <SaveState>(PlayerPrefs.GetString("save")); } else { state = new SaveState(); Save(); Debug.Log("No saves"); } }
public void Load() { if (PlayerPrefs.HasKey("Save") && PlayerPrefs.HasKey("Gun") && PlayerPrefs.HasKey("Body")) { saveState = SaveHelper.DeserializeSave <SaveState>(PlayerPrefs.GetString("Save")); gun = SaveHelper.Deserialize <bool[]>(PlayerPrefs.GetString("Gun")); body = SaveHelper.Deserialize <bool[]>(PlayerPrefs.GetString("Body")); ExportItem(); } else { ResetData(); saveState = new SaveState(); } }