/// <summary>
        /// Remove vertex color from the target.
        /// </summary>
        internal void RemoveVertexColor()
        {
            Renderer[] skinnedMeshRenderers = target.GetComponentsInChildren <SkinnedMeshRenderer>(true);
            Renderer[] meshRenderers        = target.GetComponentsInChildren <MeshRenderer>(true);

            foreach (var renderer in skinnedMeshRenderers.Concat(meshRenderers))
            {
                RendererUtility.RemoveVertexColor(renderer);
            }
        }