/// <summary> /// Remove vertex color from the target. /// </summary> internal void RemoveVertexColor() { Renderer[] skinnedMeshRenderers = target.GetComponentsInChildren <SkinnedMeshRenderer>(true); Renderer[] meshRenderers = target.GetComponentsInChildren <MeshRenderer>(true); foreach (var renderer in skinnedMeshRenderers.Concat(meshRenderers)) { RendererUtility.RemoveVertexColor(renderer); } }