Пример #1
0
        /// <summary>
        /// Sets the visibility.
        /// </summary>
        /// <param name="aIsVisible_boolean">If set to <c>true</c> a is visible_boolean.</param>
        public void setVisibility(bool aIsVisible_boolean)
        {
            RendererUtility.SetMaterialVisibility(_scoreGUIText.guiText.material, aIsVisible_boolean);
            RendererUtility.SetMaterialVisibility(_scoreGUIText2.guiText.material, aIsVisible_boolean);
            RendererUtility.SetMaterialVisibility(_healthGUIText.guiText.material, aIsVisible_boolean);
            RendererUtility.SetMaterialVisibility(_healthGUIText2.guiText.material, aIsVisible_boolean);
            RendererUtility.SetMaterialVisibility(_fpsGUIText.guiText.material, aIsVisible_boolean);

            //KEEP HERE AS REMINDER
            //SINCE WE FADE THIS TEXT MANUALLY, DON'T SET VISIBILITY HERE
            //RendererUtility.SetMaterialVisibility (_promptGUIText.guiText.material,   aIsVisible_boolean);
            //RendererUtility.SetMaterialVisibility (_promptGUIText2.guiText.material,  aIsVisible_boolean);
        }
Пример #2
0
 /// <summary>
 /// Sets the click text is visible.
 /// </summary>
 /// <param name="isVisible_boolean">Is visible_boolean.</param>
 public void setClickTextIsVisible(bool isVisible_boolean)
 {
     RendererUtility.SetMaterialVisibility(_clickGUIText.material, isVisible_boolean);
 }
Пример #3
0
 /// <summary>
 /// Sets the visibility for restart GU.
 /// </summary>
 /// <param name="aIsVisible_boolean">If set to <c>true</c> a is visible_boolean.</param>
 public void setVisibilityForRestartGUI(bool aIsVisible_boolean)
 {
     RendererUtility.SetMaterialVisibility(_restartGUIText.guiText.material, aIsVisible_boolean);
     RendererUtility.SetMaterialVisibility(_restartGUIText2.guiText.material, aIsVisible_boolean);
 }