public void RevertMeshToPrefab(CanvasView canvasView)
        {
            ResetMaterialsToDefault(renderer);
            RendererUtility.RevertMeshToPrefab(renderer);

            canvasView.uvMap.SetUVMapTexture(renderer, matInfos[materialInfoIndex]);

            Initialize(canvasView, false);

            previousMesh      = null;
            previousMaterials = null;
        }