public void GetMainTexturesNameIsCorrect() { Setup(); foreach (var model in models) { var textures = RendererUtility.GetMainTextures(model.renderer); Assert.AreEqual(textures.Length, model.textureNames.Length); for (int i = 0; i < textures.Length; i++) { Assert.AreEqual(textures[i].name, model.textureNames[i]); } } }