public void GetMainTexturesNameIsCorrect()
 {
     Setup();
     foreach (var model in models)
     {
         var textures = RendererUtility.GetMainTextures(model.renderer);
         Assert.AreEqual(textures.Length, model.textureNames.Length);
         for (int i = 0; i < textures.Length; i++)
         {
             Assert.AreEqual(textures[i].name, model.textureNames[i]);
         }
     }
 }