Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        stateManager = GetComponent <PlayerStateManager>();
        stateManager.Init();

        CameraManager.Instance.Init(this.transform);
    }
Пример #2
0
    //CameraManager cameraManager;

    // Start is called before the first frame update
    void Start()
    {
        playerState = GetComponent <PLY_PlayerStateManager>();
        playerState.Init();

        //cameraManager = CameraManager.singleton;
        //cameraManager.Init(transform);
    }
Пример #3
0
 void Start()
 {
     SetGold(0);
     stateManager.Init(this, new PlayerMainState());
 }