// Start is called before the first frame update void Start() { stateManager = GetComponent <PlayerStateManager>(); stateManager.Init(); CameraManager.Instance.Init(this.transform); }
//CameraManager cameraManager; // Start is called before the first frame update void Start() { playerState = GetComponent <PLY_PlayerStateManager>(); playerState.Init(); //cameraManager = CameraManager.singleton; //cameraManager.Init(transform); }
void Start() { SetGold(0); stateManager.Init(this, new PlayerMainState()); }